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First Form Art Academy

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3D  KICKSTARTER MENTORSHIP

YOUR FIRST STEP TOWARDS BECOMING A 3D ARTIST.
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STAGE  I - CORE SKILL DEVELOPMENT

Learn to sculpt, model, texture, render & understand the game art process.

During the process, we will learn these softwares. Autodesk Maya, Zbrush, Marvelous Designer, Substance Painter.

COURSE STARTS
NEW BATCH - DEC 2025
SKILL LEVEL
BEGINNER
DURATION
6 MONTHS
FEEDBACK
TWICE A WEEK - RECORDED & LIVE
$1000 (international students)
₹85,000/- (Indian students)

(GST included)

STAGE II - PRODUCTION PIPELINE

Apply your skills to create a polished 3D asset.

Learn what it takes to build production-quality pieces. Start your portfolio journey.

ONLINE
MENTORSHIP FORMAT
MODE OF COMMUNICATION
ENGLISH
Q&A
DURING LIVE CLASS
LIVE CLASSES
ONCE A WEEK 
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3D  Kickstarter

Master the core principles of 3D art—from sculpting to game-ready asset creation—with clear lessons, guided feedback, and a strong learning path designed for beginners.

Whether you're brand-new or have some familiarity, this course adapts to your learning needs and helps you build with confidence.

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ASSIGNMENTS

  • Weekly submissions

  • Expect to invest ~25–35 hours/week in lectures, Q&A, and practical work

PREREQUISITES

  • None required—this program is built for beginners!    (If you have prior software experience or a portfolio, that's a plus.)

  • We have a few key requirements related to the software, as well as a recommended PC/Laptop configuration. Information shared below.

REQUIREMENTS

  • A capable PC/GPU setup for mid-range 3D tasks

  • Stable internet connection

  • Camera & microphone for live sessions

  • A pen tablet (e.g., Wacom, Huion, XP-Pen, etc.)

SOFTWARE REQUIREMENT

  • (Please ensure to have these softwares before starting the mentorship)

  • ZBrush, Autodesk Maya, Substance Painter, Marvelous Designer, Unreal Engine 5

STAGE  I - CORE SKILL DEVELOPMENT

MODULE - I (4 WEEKS)

Learn Maya’s interface, 3D basics, & modeling tools. Create your first models, and explore complex shapes, and present them with basic lighting and rendering.

Maya & Poly Modeling
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MODULE - II (4 WEEKS)

MODULE - III (4 WEEKS)

MODULE - IV (4 WEEKS)

MODULE - V (4 WEEKS)

MODULE - I (4 WEEKS)

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Maya & Poly Modeling

Learn Maya’s interface, 3D basics, & modeling tools. Create your first models, and explore complex shapes, and present them with basic lighting and rendering.

MODULE - II (4 WEEKS)

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Digital Sculpting

Master ZBrush fundamentals, cloth sculpting, and the Maya–ZBrush workflow to create detailed high-poly assets.

MODULE - III (4 WEEKS)

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Game Art Pipeline

Cover retopology, UVs, baking, and texturing in Substance Painter. Render with Iray for presentation.

MODULE - IV (4 WEEKS)

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Realistic Asset Creation

Sculpt a professional, realistic 3D asset from scratch in ZBrush using advanced sculpting techniques.

MODULE - V(4 WEEKS)

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Marvelous Designer & Unreal Engine

Design garments in Marvelous Designer and bring assets into Unreal Engine for real-time visualization.

STAGE  I - CORE SKILL DEVELOPMENT

CORE FOUNDATION (20 Weeks)

MODULE - I (4 WEEKS)

Collect references and build a 3D blockout for your chosen concept.

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MODULE - II (4 WEEKS)

MODULE - III (4 WEEKS)

MODULE - IV (4 WEEKS)

+ADDITIONAL PASSIVE LEARNING

STAGE II - PORTFOLIO ASSET

MODULE - I (1 WEEKS)

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Blockout

Collect references and build a 3D blockout for your chosen concept.

MODULE - II (1 WEEKS)

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High-Poly Creation

Develop a polished high-poly model with fine details and accessories.

MODULE - III (1 WEEKS)

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Tech Art Process

Create low-poly, unwrap UVs, and bake maps.

MODULE - IV (1 WEEKS)

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Texturing & Presentation

Texture in Substance Painter, integrate in Unreal, and produce portfolio-ready renders.

ADDITIONAL PASSIVE LEARNING
  • Industry insights and career guidance

  • How to advance your journey to step into the professional world of 3D

  • Efficiency habits and artist mindset development

  • Future steps to build advanced skillsets 

  • Learn the art of teamwork by working in a collaborative environment.

  • Learning best practices to develop a professional mindset.

STAGE II - PORTFOLIO ASSET

PRODUCTION PIPELINE (4 Weeks)

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BUILT  FOR  GROWTH

Expert Guidance

Mentorship from industry pros for standout 3D designs.

Accelerated Growth

Condense years of learning into months with structured fundamentals.

Unlimited Feedback

Real-time sculptovers and critiques tailored to your work.

Pro Tool Mastery

Full pipelines in ZBrush, Marvelous Designer, Maya, Substance, and Unreal.

100+ Hours Content

In-depth lessons simulating real studio production.

Career Boost

Polished portfolio, networking, for 3D industry success.

Resilient Mindset

Build adaptability & discipline through challenging assignments.

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MAJOR  ROLES

Prop Artist
Environment Artist
Character Artist
Weapon Artist
Vehicle
Artist

INDUSTRIES

Architecture
Gaming
Film & VFX
Statues/ Collectible/ 3D Printing
Jewellery Design
Fashion Design
Automobile Design
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Jatin Gulati

Senior 3D Artist

With 6+ years of professional experience, Jatin has contributed to multiple AAA titles 

including:


Suicide Squad: Kill The Justice League, Horizon 2: Forbidden West, Diablo 2 Resurrected, Alan Wake Remastered, Rogue Company, & more.

Passionate about storytelling and character design, Jatin brings both industry expertise & a love for teaching to guide you through your 3D journey.

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CONTACT US

FREQUENTLY ASKED QUESTIONS

  • You'll work with Maya, ZBrush, Marvelous Designer, Substance Painter, Unreal Engine.

  • Nope! This course covers the foundations and builds up. If you're starting fresh, you're perfectly suited for this journey.

  • Commitment of around 25–35 hours weekly, including lectures, assignments, and practice is required. 

  • Yes, all lectures, assignments, and resources remain accessible even after you complete the course.

  • No—course fees cover everything. Just the investment in your learning.

  • Weekly assignments come with twice-a-week feedback—both recorded and live.

  • Absolutely—connect with peers and mentors via our dedicated student channels or forums.

  • Yes! You’ll receive a certificate of completion, judged on the merit of your final project.

  • No, students are expected to get the softwares themselves.

  • Yes, please reach out to us via email and we can share the plan with you.


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