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First Form Art Academy


STAGE I - CORE SKILL DEVELOPMENT
Learn to sculpt, model, texture, render & understand the game art process.
During the process, we will learn these softwares. Autodesk Maya, Zbrush, Marvelous Designer, Substance Painter.
COURSE STARTS
NEW BATCH - DEC 2025
SKILL LEVEL
BEGINNER
DURATION
6 MONTHS
FEEDBACK
TWICE A WEEK - RECORDED & LIVE
$1000 (international students)
₹85,000/- (Indian students)
(GST included)
STAGE II - PRODUCTION PIPELINE
Apply your skills to create a polished 3D asset.
Learn what it takes to build production-quality pieces. Start your portfolio journey.
ONLINE
MENTORSHIP FORMAT
MODE OF COMMUNICATION
ENGLISH
Q&A
DURING LIVE CLASS
LIVE CLASSES
ONCE A WEEK

3D Kickstarter
Master the core principles of 3D art—from sculpting to game-ready asset creation—with clear lessons, guided feedback, and a strong learning path designed for beginners.
Whether you're brand-new or have some familiarity, this course adapts to your learning needs and helps you build with confidence.


ASSIGNMENTS
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Weekly submissions
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Expect to invest ~25–35 hours/week in lectures, Q&A, and practical work
PREREQUISITES
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None required—this program is built for beginners! (If you have prior software experience or a portfolio, that's a plus.)
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We have a few key requirements related to the software, as well as a recommended PC/Laptop configuration. Information shared below.
REQUIREMENTS
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A capable PC/GPU setup for mid-range 3D tasks
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Stable internet connection
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Camera & microphone for live sessions
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A pen tablet (e.g., Wacom, Huion, XP-Pen, etc.)
SOFTWARE REQUIREMENT
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(Please ensure to have these softwares before starting the mentorship)
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ZBrush, Autodesk Maya, Substance Painter, Marvelous Designer, Unreal Engine 5
STAGE I - CORE SKILL DEVELOPMENT
MODULE - I (4 WEEKS)
Learn Maya’s interface, 3D basics, & modeling tools. Create your first models, and explore complex shapes, and present them with basic lighting and rendering.
Maya & Poly Modeling

MODULE - II (4 WEEKS)
MODULE - III (4 WEEKS)
MODULE - IV (4 WEEKS)
MODULE - V (4 WEEKS)
MODULE - I (4 WEEKS)

Maya & Poly Modeling
Learn Maya’s interface, 3D basics, & modeling tools. Create your first models, and explore complex shapes, and present them with basic lighting and rendering.
MODULE - II (4 WEEKS)

Digital Sculpting
Master ZBrush fundamentals, cloth sculpting, and the Maya–ZBrush workflow to create detailed high-poly assets.
MODULE - III (4 WEEKS)

Game Art Pipeline
Cover retopology, UVs, baking, and texturing in Substance Painter. Render with Iray for presentation.
MODULE - IV (4 WEEKS)

Realistic Asset Creation
Sculpt a professional, realistic 3D asset from scratch in ZBrush using advanced sculpting techniques.
MODULE - V(4 WEEKS)

Marvelous Designer & Unreal Engine
Design garments in Marvelous Designer and bring assets into Unreal Engine for real-time visualization.
STAGE I - CORE SKILL DEVELOPMENT
CORE FOUNDATION (20 Weeks)
MODULE - I (4 WEEKS)
Collect references and build a 3D blockout for your chosen concept.
Blockout

MODULE - II (4 WEEKS)
MODULE - III (4 WEEKS)
MODULE - IV (4 WEEKS)
+ADDITIONAL PASSIVE LEARNING
STAGE II - PORTFOLIO ASSET
MODULE - I (1 WEEKS)

Blockout
Collect references and build a 3D blockout for your chosen concept.
MODULE - II (1 WEEKS)

High-Poly Creation
Develop a polished high-poly model with fine details and accessories.
MODULE - III (1 WEEKS)

Tech Art Process
Create low-poly, unwrap UVs, and bake maps.
MODULE - IV (1 WEEKS)

Texturing & Presentation
Texture in Substance Painter, integrate in Unreal, and produce portfolio-ready renders.
ADDITIONAL PASSIVE LEARNING
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Industry insights and career guidance
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How to advance your journey to step into the professional world of 3D
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Efficiency habits and artist mindset development
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Future steps to build advanced skillsets
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Learn the art of teamwork by working in a collaborative environment.
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Learning best practices to develop a professional mindset.
STAGE II - PORTFOLIO ASSET
PRODUCTION PIPELINE (4 Weeks)

BUILT FOR GROWTH
Expert Guidance
Mentorship from industry pros for standout 3D designs.
Accelerated Growth
Condense years of learning into months with structured fundamentals.
Unlimited Feedback
Real-time sculptovers and critiques tailored to your work.
Pro Tool Mastery
Full pipelines in ZBrush, Marvelous Designer, Maya, Substance, and Unreal.
100+ Hours Content
In-depth lessons simulating real studio production.
Career Boost
Polished portfolio, networking, for 3D industry success.
Resilient Mindset
Build adaptability & discipline through challenging assignments.

MAJOR ROLES
Prop Artist
Environment Artist
Character Artist
Weapon Artist
Vehicle
Artist
INDUSTRIES
Architecture
Gaming
Film & VFX
Statues/ Collectible/ 3D Printing
Jewellery Design
Fashion Design
Automobile Design


Jatin Gulati
Senior 3D Artist
With 6+ years of professional experience, Jatin has contributed to multiple AAA titles
including:
Suicide Squad: Kill The Justice League, Horizon 2: Forbidden West, Diablo 2 Resurrected, Alan Wake Remastered, Rogue Company, & more.
Passionate about storytelling and character design, Jatin brings both industry expertise & a love for teaching to guide you through your 3D journey.









FREQUENTLY ASKED QUESTIONS
You'll work with Maya, ZBrush, Marvelous Designer, Substance Painter, Unreal Engine.
Nope! This course covers the foundations and builds up. If you're starting fresh, you're perfectly suited for this journey.
Commitment of around 25–35 hours weekly, including lectures, assignments, and practice is required.
Yes, all lectures, assignments, and resources remain accessible even after you complete the course.
No—course fees cover everything. Just the investment in your learning.
Weekly assignments come with twice-a-week feedback—both recorded and live.
Absolutely—connect with peers and mentors via our dedicated student channels or forums.
Yes! You’ll receive a certificate of completion, judged on the merit of your final project.
No, students are expected to get the softwares themselves.
Yes, please reach out to us via email and we can share the plan with you.

